![]() Open this file, search for the section with several lines beginning with EditPackages=PackageName. In order to have the compiler actually compile your mutator you must add an entry for it in a file named killingfloor.ini, located in the game's system directory. Tell compiler we want to include this mutator in the compilation steamapps/common/killingfloor/ExampleMutator/Classes/ExampleMutator.ucģ. ![]() The path of this file should look like this: uc extension with a name matching the mutator's main directory name, for example ExampleMutator.uc. Inside the classes subdirectory create a file with a. ![]() steamapps/common/killingfloor/ExampleMutator/Classes You should now have a directory structure that looks like this: Create a subdirectory inside this named Classes. steamapps/common/killingfloor with the same name you wish to give your mutator. Prerequisites: Killing Floor SDK (Steam->Library->Tools)Ĭreate a directory in.
0 Comments
Leave a Reply. |